They got to work making lists of blogs and websites they thought might be interested in their project. Starting with smaller sites they worked their way up to bigger blogs. Eventually it was picked up by Engadge and their project took off.
They got to work making lists of blogs and websites they thought might be interested in their project. Starting with smaller sites they worked their way up to bigger blogs. Eventually it was picked up by Engadge and their project took off.
More then just a cool product, Peter’s project shows us what happens when someone who loves what they are doing shares their idea with the world. He put in A LOT of up front work but it all paid off in the end.
Questions? Email me dewittn@kickstarterguide.com.
They were able to get the project covered by local media, but it wasn’t quite as effective as they thought. We also talked about how they made their project more interesting by shooting on location for 24 hours, and the importance of showing credibility.
In the summer of 2012 AJ Leon and his band of professional troublemakers helped the NGO Water Aid raise 2.2M£ to bring clean drinking water to remote villages in Malawi. This goes way beyond what most Kickstarter’s face when trying to raise funds for their creative projects. Thats exactly why I invited AJ on to talk about his experiences.
AJ talked about all the work they did before the campaign to make sure it would be successful out of the gate. He talked about doing things that are BLOD and how to deal with the down periods of your campaign. Over all AJ had some great insights that we can use on our own crowd-funding project.
P.S. AJ recently release a manifest called The Life and Times of a Remarkable Misfit which he talks about in the program. It is excellent and has been downloaded over 30,000 times. Grab your copy here.
You launch your Kickstarter project, email family, post it to Facebook, share it on Twitter, and then what? When running a campaign you quickly release that there aren’t as many ways to market your project as you thought. That’s exactly what happened to Susan Tinkham and Kyle Turgeon when they launched a campaign for their short film Figments of a Father.
Instead of sending out more email blasts they decided to get creative and reach out to there local community to help promote this project. Susan shared with me how they created signs, fylers, when door to door, and generally “made a fool of themselves” all in the name of promoting their project.
Each project page on Kickstarter is essentially a pitch for an idea, your idea. When people come to Kickstarter they are coming to be pitched. They aren’t actively thinking this of course, but they want to hear about you and your project. The pitch can make or break a project, so having a good one is important.
A Kickstarter pitch usually consists of an image, video, and written copy. While most people choose to do a video it is not required. However, the Kickstarter School highly recommends that you do a video. It is a great way for people who don’t know you to learn about you and your idea. When people come to look at your project they will have several questions they will want answered. Answering them effectively can, in some circumstances, double your chances of a viewer becoming a backer.
Over the next few posts we’ll look at what those questions are and how to use the project page to pitch your idea and get backers. I won’t get into specifics of about how to make your video or what to write because that is really up to you.
Good pitches have three essential elements: narrative, credibility, and clarity. You don’t need to have all three in your pitch, but a successful project does at least one of them very well.
Narrative – Your personal story and the story behind your idea. If you can explain why you are excited about the project and what led you to create it, then people will have a much easier time connecting with you.
Credibility – This is one aspect of the pitch that people often miss. You want to show people that you are the right person to do this project. You achieve this by showing prototypes of your product or samples of your art. The more previous experience you can demonstrate, the more people will trust you.
Clarity – Keep it simple. Don’t make people guess what your project is or what the result is going to be. The easier it is for people to understand your project, the easier it is for them make a decision about whether to back you.
pssst…you can read all of this offline by downloading the e-book.
The psychology of pricing is very difficult and complex. This book is too short to really get into it, but here are some things to think about. If you would like an in-depth look at pricing theory, I recommend Smart Pricing by Z. John Zhang
People enjoy a purchase more if they pay more for it. This is counter-intuitive. A common misconception is that people are very price sensitive, and always look for the best possible price. That might be true for food or gas, but most people coming to Kickstarter want to connect with other people. Stay away from really high reward levels, but don’t undervalue your rewards either.
If a higher priced reward is not significantly better, then why pay more? The tricky part about creating rewards is increasing value to match the increase in price. For example, if you are making an album you could offer a digital download and a CD as rewards. But, how much more valuable is a CD vs the digital download? I don’t mean monetary value but sentimental value. If the download is $10 and the CD is $25 is there enough of a difference that I would purchase the higher priced reward? For me, no. In fact I might pay you $15 extra NOT to make a CD. What’s the point? It wastes resources and gets scratched. However, if your CD is personally burned, and has an extra track, and sold for $50, then it might be a compelling enough reward.
pssst…you can read all of this offline by downloading the e-book.
While large backers definitely give your project a boost, they also take away from the size of your new audience. One of the biggest benefits to Kickstarter is that it allows you to talk to more people. Every time you post an update, you get into the inbox of people who want to hear from you. Large backers are, in a way, a double-edged sword. They help your project, but hurt your reach.
Let’s say you launch a project for $3000. You get six backers and raise $400. Then a BIG backer pledges $2000 and almost completes your project. Now you only have a handful of people you can talk to. One of the best things to come out of my first project, Identifying Nelson, was the 170 people I can now talk to directly. Next time I want to launch a creative project I have a small group of people that I can share the idea with first.
When creating rewards the goal should be to have an adequate quantity of quality backers. You want to design the rewards so that most people will pledge right in the middle of your reward levels. You want some high backers and some low backers with most falling in the middle. Having a good spread of rewards, especially in the $25 to $250 range, will really help get a solid group of backers.
pssst…you can read all of this offline by downloading the e-book.
I see a lot of rewards in the thousand dollar range on Kickstarter. Sometimes projects even skip the most lucrative pledging tiers altogether, going from $20 to $200 to $1000. To me this is another example of people misunderstanding how Kickstarter works. The idea of crowd-sourced funding is that a lot of people will pledge smaller amounts of money. Pricing rewards in the thousands of dollars contradicts this idea. It is very hard to get people to spend large amounts of money on a perfect stranger.
In my experience, pledges of a $1000 or more came from people who knew me BEFORE I ran the campaign, not people who found me online. They are close family and friends who wanted to support our work. If someone is going to pledge in the thousands, you probably already know them. They already believe in your project, and you may have an inkling they will pledge at that level. You could have the coolest rewards in the world, but it probably won’t convince people who don’t know you to back at that level. Then again, if you are catering to an audience that regularly pays $1000+ for products, it just might work.
pssst…you can read all of this offline by downloading the e-book.